GameOps / PUBLIC RELEASE
Windway GameOps Navigation Critical Edits Public Sample
Paired one-cell obstacle edits with exact reachability, optimal landing-cell cost and path witnesses.
What’s inside.
100 original historical procedural fixtures, selected across five families with original splits preserved. This limited showcase is separate from the canonical GameOps GOLD corpus.
- Family
- GameOps
- Environment
- Historical synthetic symbolic grid fixtures
- Format
- JSONL
- Version
- 1.0.0
- Public sample records
- 100
- Release date
- 2026-10-04
Schema & README.
Records include id, seed, family, input, expected labels, fingerprint, group, split and historical RegalFire provenance. Coordinates are zero-based [row, column]. The archive includes its README, schema, manifest, checksums and executable verifier.
View schema ↗Inspect the executed teaching fixture and product structure ↗Verification.
100 deterministic label checks and 100 wrong-output rejections
All 100 labels were recomputed with a separately implemented deterministic oracle; 100 plausible wrong labels were rejected. This verifies computational fixtures, not real-game integration, agent performance or independent human certification.
View verification information ↗Existing scoped production evidence ↗Provenance.
Original RegalFire procedural fixtures; byte-preserved sample; source e8e8c8d504db6ccd621c4a067c47d0f797e4b70d
License.
MIT
Download & checksums.
- Archive size
- 40200 bytes
- SHA-256
574a219c1e60ba065eda256b0652fe058fb07c65d1c750c77d288cb61b15b89e- Hugging Face mirror
- View on Hugging Face ↗