GameOps / PUBLIC RELEASE
Windway GameOps Joint Planning Public Sample
Two-agent synchronous plans with vertex/edge collision constraints and exact optimal makespan.
What’s inside.
100 original historical procedural fixtures, selected across five families with original splits preserved. This limited showcase is separate from the canonical GameOps GOLD corpus.
- Family
- GameOps
- Environment
- Historical synthetic symbolic grid fixtures
- Format
- JSONL
- Version
- 1.0.0
- Public sample records
- 100
- Release date
- 2026-10-04
Schema & README.
Records include id, seed, family, input, expected labels, fingerprint, group, split and historical RegalFire provenance. Coordinates are zero-based [row, column]. The archive includes its README, schema, manifest, checksums and executable verifier.
View schema ↗Inspect the executed teaching fixture and product structure ↗Verification.
100 deterministic label checks and 100 wrong-output rejections
All 100 labels were recomputed with a separately implemented deterministic oracle; 100 plausible wrong labels were rejected. This verifies computational fixtures, not real-game integration, agent performance or independent human certification.
View verification information ↗Existing scoped production evidence ↗Provenance.
Original RegalFire procedural fixtures; byte-preserved sample; source 5bdd6f516279c44d2495eb9084bba1c12f8a9390
License.
MIT
Download & checksums.
- Archive size
- 37520 bytes
- SHA-256
98f29aa51b0674e183bed932a8e04adb4e47f6c882934eb38719c66f57331b56- Hugging Face mirror
- View on Hugging Face ↗